Thursday, July 4, 2013

3rd Canadian ID vs 716 Infanteriedivision



A friend and I were recently invited to play an Amphibious Assault Scenario with some new acquaintances. As a result, we had an exciting game, met two great local gamers, were inspired to build a beach and play another beach assault!

Of course this was all inspired by WWPDs Operation Overload Campaign, and since there was a recent call for more battle reports for Juno, I talked our resident Canadian immigrant into dusting off his Royal Winnipeg Rifles and storming Juno!


Setup

Scenario

Hit the Beach from Normandy Battles

Forces

3rd Canadian Infantry Division (1500 point British Rifles from Turning Tides)

  • HQ
  • 3x Rifle Platoon (3 squads)
  • Carrier Platoon (1 Wasp Patrol)
  • Mortar Platoon (2 sections)
  • Pioneer Platoon (2 squads)
  • MG Platoon (2 sections)
  • 2x DD Armoured Platoons
  • Naval Gunfire Support

716 Infanteriedivision  (1200 point Festungkompaine from the FoW Official Briefing)

  • HQ w/ panzerknacker
  • 2x Grenadier Platoons (3 squads)
  • Grenadier Platoon (2 squads)
  • Anti-Tank Platoon (2x 7.5cm PaK40)
  • Infantry Gun Platoon (2x 7.5cm leIG18)
  • StuG Platoon (3x StuG G)
  • Fortifications
    • 1x AntiTank Pillbox (7.5cm FK)
    • 2x HMG Pillboxes
    • 4x Barbed Wire Entanglements
    • 6x Trench Lines
    • 1x Anti-Tank Obstacle

Deployment

Initial View from the British Navy

716 ID

The 716 deploy fortifications and 2 grenadier platoons close to the beach in a wide defensive line, blocking the causeway with an anti-tank obstacle. The Pak40s deploy in support of the defensive line and the remaining platoons are held in reserve (infantry guns, stug and partial strength grenadier platoon)

3rd Canadian ID

The Canadians launch their DD Shermans and load up the LCTs with 2 rifle platoons, MG platoon, HQ and the naval observer, keeping a rifle platoon, a pioneer platoon, a mortar platoon and the wasp patrol in floating reserve.

Objectives

The Germans place an objective at the crossroads in the town (represented by a German truck) and the Allies place an objective on the hill just east of the beach exit (destroyed sherman)


Turn by Turn

Preliminary Bombardment

The preliminary bombardment knocked out one team from the western grenadier platoon and one PaK 40.
Initial Deployment


Turn 1 - Canadians Land on the Beach


Canadians Land on the Beach
The Canadians swarm the beach and are surprised by a quiet calm while the Germans stay low in their trenches. As the Canadians group up to push on they realize they have lost two DD Sherman to the waves and an additional Sherman and one LTC are stuck out at sea searching for a path to the beach.

Due to the defensive placements and the high seawall, there is very limited line of sight to the actual beach, giving the Canadians an area to regroup for their assault.

Landed: 2x rifle platoons, 3 sherman DDs

Turn 2 - Charge up the Beach

Canadians Advance!

The Canadians send two rifle platoons up the beach and the air is filled with MG fire. The platoons contact the razor-wire and take heavy casualties but hold on to a tenuous foothold. Meanwhile, the DD Shermans are made ineffective by high seawall and the anti-tank obstacle across the only exit off the beach.

Landed: 1 MG Platoon, Company HQ

Turn 3 - Gap the Barbed-Wire

Gap the Barbed-Wire

The Canadians blow a gap in the easternmost section of razor wire and inflict heavy casualties on the western grenadier platoon. The MG platoon moves into contact with the anti-tank obstacle. The 716 company commander elects to take the remainder of the western platoon and fall back to the PaK40. However, counter fire from the MG pillbox and the PaK40 break what is left of the Canadian western assault.

Landed: DD Sherman (finally)
Destroyed: Canadian Rifle Platoon

Turn 4

Losing the Foothold

A Canadian mortar platoon lands on the eastern end of the beach. The remaining rifle platoon stubbornly holds its ground and attempts to gap more obstacles without any luck. In the center, the MG platoon takes heavy casualties. Meanwhile the 716 HQ and grenadier platoon spread out and prepare to dig in.

Landed: Mortar Platoon


Turn 5

Canadian Reinforcements

German Reserves
The Canadians land a rifle platoon and a pioneer platoon land on the eastern side of the beach, but all three LTCs get stuck in the surf. The Germans wipe out the Rifle and MG teams that remain in the hinterlands and breathe a sigh of relief when they see StuGs on the streets in the town.

Landed: Rifle Platoon, Pioneer Platoon
Destroyed: Rifle Platoon
German Reserves: StuG Platoon

Turn 6

Find a Way Off This Beach

The Canadians shift west, attempting to capitalize on the weaker defenses and get the pioneers to take out the anti-tank obstacle. In addition, they manage to return one LTC to sea for more reserves. Since the Canadians stay low on the beach, German fire is limited enough to hear the clip clop of horse hooves as Infantry Guns pulled by horse limbers join the fray.

Landed: Nothing
German Reserves: Infantry Guns

Turn 7

Pioneers Fail to Remove Anti-Tank Obstacle

The Canadians land another rifle platoon, but the Germans concentrate their fire in the center, destroying the pioneers as they work on the anti-tank obstacle and pinning the rifle team. The German HQ and associate teams finally finish their foxholes and the last of the German reserves, an under-strength grenadier platoon, marches into town.

Landed: Rifle Platoon
Destroyed: Pioneer Platoon
German Reserves: Grenadier Platoon

Turn 8

Canadians Assault a Pillbox

Two Canadian rifle platoons head up the beach. One makes contact with the razorwire and takes heavy losses to MG fire. The second heads around the western end of the razor-wire and assaults the MG Pillbox, destroying it and find shelter in the German trenches. The naval and mortar observers finally peek over the seawall and find a suitable spotting position.

Landed: Nothing

Turn 9


Another Wave of Canadians


Canadian bombardments prove ineffective, but the Canadians are bolstered with a large wave of LTCs discharging a rifle platoon, pioneer platoon and a wasp section. Unfortunately, the rifle platoon in the center is destroyed by MG fire.

Landed: Rifle Platoon, Pioneer Platoon, MG Platoon
Destroyed: Rifle Platoon


Turn 10

Final View from British Navy

The Canadians advance up the beach once more, but again take heavy losses.

Landed: Nothing

Conclusion

The Canadian General concedes that he will not be able to capture either of the objectives and the German General admits that he will not be able to keep the Canadians out of the hinterlands. The agreed result is a 'Major German Victory' (5-2).

Observations

Seawall

The combination of the high (2") plateau and the steep seawall meant that there wasn't much line of sight from the defensive positions to the beach. Since the Canadians were unable to gap the anti-tank obstacle, this rendered the Shermans ineffective. In hindsight, I wish I had built the seawall lower and provided a more gradual slope up to the hinterlands. I am sure I can find justification for the terrain I built, but it would be a more interesting game if the Shermans were stuck on the beach but could still provide some cover fire.



Monday, June 11, 2012

2dB versus Panzer Lehr in Oxford

This is a 700 point Tank Ace game using the Scrapyard mission. The setup is corners and the French tried to rush the Panzer Lehr straight away. Blue arrows are for movement, red arrows are for cannon fire and green arrows are for storm trooper moves.


2nd French Armour Division
  • 1 M4A1 (76mm) Sherman Tank Ace Francois Levesque
  • 1 M4A1 (76mm) Sherman
  • 5 M4A2 Shermans
Panzer Lehr
  • 1 Panther A Tank Ace Hans R Full
  • 1 Panther A



SETUP AND DEPLOYMENT


UNITS IN RESERVE
2nd French Armour Division
  • none
Panzer Lehr


    DEPLOYMENT SUMMARY
    2nd French Armour Division: This is very simple. 2 Shermans in the back to get the 2 Tactical Edges and the rest charge into the small 3 tank force ahead.
    Panzer Lehr: 2 Panzer IVs and the Ace to hold the force while a Panzer IV and a Panther get around the side.

    TURN 1

    Hans R Full moves out of the protection of the trees and destroys one Sherman at range


    COMBAT CASUALTY SUMMARY
    2nd French Armour Division
    • 1 M4A2 Sherman
    Panzer Lehr


      TURN 1 SUMMARY
      2nd French Armour Division: Okay, did not get first turn but still holding to the plan. With one long shot by his Ace killing a Sherman the other in the back has to cover and get the Tactical Edge. The advance was not quite spectacular but with 1 Panzer IV down and their flanking force out of it for now the French have a chance.
      Panzer Lehr: The center is holding for now. The flanking force needs to start moving or the middle might get over run.

      TURN 2

      Agressive move by the Panzer Lehr through the trees. Side shots for the flankers. 1 Sherman destroyed


      COMBAT CASUALTY SUMMARY
      2nd French Armour Division
      • 2 M4A2 Sherman
      Panzer Lehr


        TURN 2 SUMMARY
        2nd French Armour Division: This turned showed agression on both sides. The French needed a couple kills here for a stunning victory but fell short.
        Panzer Lehr: Not so good shooting by the French really helped the Panzer Lehr out this turn. The momentum seems to be shifting to the Lehr.

        TURN 3

        Lots of maneuver by the Lehr and some good shooting. More destroyed Shermans

        Francois has taken out his counterpart Hans but the rest of the French firing is not so good causing only one bail out tank

        COMBAT CASUALTY SUMMARY
        2nd French Armour Division
        • 3 M4A2 Sherman
        • 1 M4A1 (76mm) Sherman
        Panzer Lehr
        • 1 Panther A Tank Ace Hans R Full
        • 1 Panzer IV H


        TURN 3 SUMMARY
        2nd French Armour Division: From Francois Levesque "Levesque to HQ, please inform our Amercian counter parts that the ammunition they gave us is as much use to us as a car with square tires... and a flat!!"
        Panzer Lehr: The envelopment is working splendidly. OH NO!! Hans has lost his tank!!

        TURN 4

        Lehr moving and firing on the French but with no results


        COMBAT CASUALTY SUMMARY
        2nd French Armour Division
        • 3 M4A2 Sherman
        • 1 M4A1 (76mm) Sherman
        Panzer Lehr
        • 1 Panther A Tank Ace Hans R Full


        TURN 4 SUMMARY
        2nd French Armour Division: The French might be able to recover from the losses. If the Lehr comes one tank at a time then it should be just fine.
        Panzer Lehr: Now we have busted through their lines but have a chance to be enveloped ourselves. Gunners fire!!

        TURN 5

        Panther A versus a Sherman on the left and the others 2 face off.

        Only was able to bail one Panzer IV and the lone Sherman went for it with a side shot on the Panther A.

        COMBAT CASUALTY SUMMARY
        2nd French Armour Division
        • 3 M4A2 Sherman
        • 1 M4A1 (76mm) Sherman
        Panzer Lehr
        • 1 Panther A Tank Ace Hans R Full


        TURN 5 SUMMARY
        2nd French Armour Division: The Panther heading towards the one Sherman is a bit of a relief for Francois and his mate. The 2 should be able to dispatch the Panzer IVs then head to take on the Panther.
        Panzer Lehr: A bit agreesive as one of the Panzer IVs bogs trying to get into the trees. The shooting was not good this turn but the hopes are high for complete victory.

        TURN 6

        Turning the turret on the Panther A. Wow, the barrel is as long as a Sherman is as wide.

        1 Panzer IV still bogged but 2 Shermans destroyed does not fair good for the French

        Levesque moves out and hits both Panzer IVs but only manages to bail them out.

        COMBAT CASUALTY SUMMARY
        2nd French Armour Division
        • 5 M4A2 Sherman
        • 1 M4A1 (76mm) Sherman
        Panzer Lehr
        • 1 Panther A Tank Ace Hans R Full
        • 1 Panzer IV H


        TURN 6 SUMMARY
        2nd French Armour Division: Bad luck by the Sherman and he was destroyed. Also, lost the other to the flanking Panzer IV. Not much options but I have faith. Had a bit of a roller coaster ride as Levesque hit both Panzer IVs on side shots but only manages to bail each. Francois Levesque barks out "Driver!! Get us out of here and head towards the nearest deep lake. We are going to throw the rest of these shells into that lake!!"
        Panzer Lehr: Much better shooting causing the Lehr to free up the Panther to hunt Levesque. Also, Levesques mate destroyed. Now just Levesque left!!

        TURN 7


        COMBAT CASUALTY SUMMARY
        2nd French Armour Division
        • 5 M4A2 Sherman
        • 1 M4A1 (76mm) Sherman
        Panzer Lehr
        • 1 Panther A Tank Ace Hans R Full
        • 1 Panzer IV H


        TURN 7 SUMMARY
        2nd French Armour Division: As Francois Levesque and some of his crew escape the burning Sherman his is composing a letter to the quarter master about the ammuniation his tank received prior to this engagement. He also has thoughts of testing out any new ammunition with his new tank against the American trucks carrying the ammunition to ensure that they can at least destroy a truck.
        Panzer Lehr: Finally got him!!
        This was a great fight versus my mate Paul. The games with him are always fun and exciting. Can't wait to fight your 900 pt force mate!!




        Generated by WWPD's BatRepper Software.

        2dB versus German heavy tanks in Oxford

        This is a 700 point Tank Aces game. The map has been changed to Northern Europe. The 3 areas you can play are Operation Overlord, Operation Diadem, and Operation Bagration. The Allies are ahead 1 to 0 but in the second turn the Axis have a firm hold on Diadem and Bagration. With Overlord in good shape The French decided to try to make up some ground in Bagration. By the way, blue arrows in the picture are movement, red arrows are for cannon fire and green arrows are for storm trooper moves.


        2nd French Armour
        • 2 M4A1 (76mm) Sherman Tanks
        • 5 M4A2 Sherman Tanks
        Heavy Tank Compnay
        • 2 Konigs Tigers
        • 1 Panther recovery vehicle



        SETUP AND DEPLOYMENT


        UNITS IN RESERVE
        2nd French Armour
          Heavy Tank Compnay


            DEPLOYMENT SUMMARY
            2nd French Armour: The way the Scrapyard mission works is the amount of experience you gain is your victory points for your side. If the French stay away it is a win for the French side (4-2). With enough Tactical Edges on the board that may give the German Ace enough courage to try something daring and get in the middle of the main Sherman group. I deployed so I could grab 3 of the 4 Tactical Edges and then run and hide.
            Heavy Tank Compnay: The heavy tank are just looking for targets. One destroyed Sherman and it shifts the balance of power and the game.

            TURN 1

            The far Sherman gets hit by a Konigs Tiger but the crew bails out


            COMBAT CASUALTY SUMMARY
            2nd French Armour
            • none
            Heavy Tank Compnay


              TURN 1 SUMMARY
              2nd French Armour: The plan is not going so good. The one Sherman has already been hit and the crew bails. Well, the plan is not working since the one far Sherman has now bogged down so lets start a left hook.
              Heavy Tank Compnay: Unlucky fire power roll by the Konigs Tiger.

              TURN 2

              Both Konigs Tigers hunting down the bogged Sherman but miss in their shots

              With the use of some Tactical Edges the far Sherman is still bogged down


              COMBAT CASUALTY SUMMARY
              2nd French Armour
              • none
              Heavy Tank Compnay


                TURN 2 SUMMARY
                2nd French Armour: Wow, held my breath while 2 taking the shots of those big guns. All misses!! Sweet, now just successful unbogged check, right and now for some moving.. but Dalton throws a tactical edge to make me reroll that result. Fail so now I use one and still fail. Oh no!!
                Heavy Tank Compnay: Missed that Sherman!! Aim those shots better boys!!

                TURN 3

                The 2 german tanks can only Bail out the far Sherman

                The other far Sherman moves into cover

                While the trailing Sherman unbogs and then bogs again

                Trying to get back in adn even with a tactical edge the crew is not willing

                COMBAT CASUALTY SUMMARY
                2nd French Armour
                • none
                Heavy Tank Compnay


                  TURN 3 SUMMARY
                  2nd French Armour: Luck may be on my side. Only a bail but yet another round of those two tanks. Come guys get back in and get out of there!!
                  Heavy Tank Compnay: Blast!! All gunners verify all optics and loaders verify all ammunition. Kill that tank!!

                  TURN 4

                  Well, finally got the Sherman even if it is with a double bail motivation check

                  Still can't get into the cover!!

                  COMBAT CASUALTY SUMMARY
                  2nd French Armour
                  • 1 M4A2 Sherman
                  Heavy Tank Compnay


                    TURN 4 SUMMARY
                    2nd French Armour: Well, have to draw those big tanks in closer to get the side shots. Going to stay in the cover for them to get close. I hope this works.
                    Heavy Tank Compnay: Finally, now onto the other group!!

                    TURN 5

                    Double timing to get closer to the main group of the French


                    COMBAT CASUALTY SUMMARY
                    2nd French Armour
                    • 1 M4A2 Sherman
                    Heavy Tank Compnay


                      TURN 5 SUMMARY
                      2nd French Armour: Here they come. Just hold tight. Some one tell that Sherman to follow a path from one of the others!! 3 turns rebogging... Really.
                      Heavy Tank Compnay: Need to get closer before the game ends

                      TURN 6

                      Levesque is bailed from the shooting for the Germans

                      A long shot on the recovery vehicle. Getting this would even up the number of kills but he missed.


                      COMBAT CASUALTY SUMMARY
                      2nd French Armour
                      • 1 M4A2 Sherman
                      Heavy Tank Compnay


                        TURN 6 SUMMARY
                        2nd French Armour: My Ace Francois Levesque and his crew bails out from the firing of the Konigs Tigers. That was lucky. However, it was unlucky he ws able to torm trooper away.
                        Heavy Tank Compnay: These Shermans are tough to dig out. As long as I can storm trooper away I should be just fine.

                        TURN 7

                        The bogged Sherman is blasted by the Germans


                        COMBAT CASUALTY SUMMARY
                        2nd French Armour
                        • 2 M4A2 Sherman
                        Heavy Tank Compnay


                          TURN 7 SUMMARY
                          2nd French Armour: With the destruction of one more Sherman the best the rench could hope for is a draw.
                          Heavy Tank Compnay: Yes, another Sherman destroyed. Keep up the good work soldats!!

                          TURN 8

                          COMBAT CASUALTY SUMMARY
                          2nd French Armour
                          • 2 M4A2 Sherman
                          Heavy Tank Compnay


                            TURN 8 SUMMARY
                            2nd French Armour: The turn ends at the end of 7
                            Heavy Tank Compnay:
                            It is very hard to fight Konigs Tigers with Shermans. This game turned out to be a 4-4 draw. Thanks for the great game Dalton!! See you next Turn at 900 points.




                            Generated by WWPD's BatRepper Software.